fheroes2: A recreation of Heroes of Might and Magic II game engine
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It is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.
It's amazing what can be built using vibe-coding, but it still feels far away from actually being able to create proper games with soul.
Or am I wrong?
I suppose it's possible that they have changed development practices recently, but I think you can probably enjoy it without guilt if that worries you!
I don't think you are that far off. It did get remarkably easy to get to a working prototype and get ideas you carried all those years in your head, but then you get to see how well they fare in reality. Worse, some combinations of those ideas don't mesh well with others.
Example, among other things, I am building a.. protest simulator based on Chicago riots ( not plopped anywhere.. it is still not balanced based on AI vs AI results so far). The basic location, sprites, system is in place, but the overall .. dunno.. there is something missing ( edit: though atm, violence is minimal by design and I wonder if that needs to be present even if it is rare ).
I guess what I am saying is: AI can you get pretty far with the initial build, but your guiding hand is still what counts for making it good.
If anything, things are harder now.
There's a lot of moving parts that go into it, and even experienced teams have difficulty finding the fun. It's extremely common that games that are now popular and beloved weren't very fun until a few months before they released.
I'm not sure that's so common, most games released that weren't fun before they were all completely finish, don't fare so well in the end. What tends to do well, is stuff that is fun/feels good early on, but might not be "visually/creatively complete" until just a few weeks before launch. That last part, is extremely common in game development, maybe you got the two confused.
Eventually my real job got too hectic and I shelved it and never returned. But I’m tempted to buy some Ai tokens and vibe transpile it with better 8bit graphics.
Instead it is: hey I burned some tokens on this... I dodn't test it or give you any indication thereof, so it's probably a waste of your time, since it's legacy is well known enough, it'll get some attention.
Get used to it!
I don't know what kind of answer you're looking for. There's no soul and games don't have them.
You have some kind of subjective feeling of nostalgia (or something else) and want to pin it on AI-assisted development. That's real for you, but not objective.
People taking the shortcut to build new games - and for what purpose, I wonder? To satisfy themselves or they really think that vibe coded games will be memorable for the next generations.
It's a trend that started before the AI. Games went from niche to mass market. There're billions of devices - and potential customers. Mobile game publishers haven't been trying to make a "memorable" game for over a decade. It's all about A/B tests, retention, lifetime revenue, etc.
The same is true for many desktop studios. The recent Wolverine debacle is a prime example. Studios are making generic, "safe" games.
In summary, I think it's an industry problem that predates AI. The only difference between now and five years ago is that you don't have to rely on cheap human labor all that much to create a clone of a clone of a clone.
It's like, when I watch a movie and there's a married couple arguing or having a romantic date, it's believable. But if I spent a whole day with those two people still acting like they are married-- would I still be fooled into thinking that what they are doing and saying is the result of an organic relationship over years? I would hope not
Weird times we are living in.
https://archon-studio.com/homm3boardgame
https://h3hota.com/en/documentation
WOG is also available for VCMI: https://vcmi.eu/Mod%20Repository/Expansion/In%20The%20Wake%2...
Heroes 2 in particular and Might and Magic 2 (Gates to Another World, the RPG blobber) are some of my favorite games of all time. I also discovered there was a Mega Drive (Genesis for you Americans) port of King's Bounty, the predecessor to HOMM.
I may want to try what you did too, I managed to have a local Qwen 3.8 instance play M&M2 fairly successfully using dosbox-x and MCP, so I may be able to have it play HOMM2 too. Thanks for the idea!
I think it’s also popular in eastern Europe
h3.gg for anyone interested
https://www.youtube.com/live/jRi9cdo95As
Also the speed is painful in the extreme. It's definitely not yet at the point where I can just play a game. But maybe if they get Astra on those cerebras chips and get the price down...
I did manage to give it information via. screenshots, planning and several other things. Harness engineering is fun to do and a worthwhile exercise. It finally managed to score 93 of 245 points and then just choke out. I figured that a large language model would be able to burn through a 1987 primarily text based game with a primitive parser but it's not as easy as it sounds. My takeaway was that the LLM is definitely intelligent but not "generally" so.
WOG is also available for VCMI: https://vcmi.eu/Mod%20Repository/Expansion/In%20The%20Wake%2...
Released this year. Homm3 mechanics, aesthetic close to Homm2.
(https://www.wesnoth.org/)
OTOH, can never have enough turn-based strategy games though so I should give it a shot!
[1] - https://imgur.com/a/Kgqz2tx
I have such fond memories of HOMAM3 and playing it in hot seat mode as a kid.
Interestingly the game is still massively popular in ex-Warsaw Pact countries. Although I think it’s having a resurgence in the US too.
https://www.youtube.com/playlist?list=PLeEpTaU26pQgpMOAJZ-Eq...
For instance, I still can play Masters of Orion 1. And simcity, to some extent; but specifically civilization 1.
Whereas those modern games with a 3D engine I can not play. It is always the same game. Just taking away my time.
But, as an adult, I don't really make the time for games anymore. I've been sitting on Baldur's Gate 3 (maybe an hour or two in) for years.
[0] https://vcmi.eu/
Would be interesting to see how more accurate it could get with it, as this is along the lines of what I'm doing for POD: Planet of Death, Hardwar and Frontier: Elite II