Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)
https://github.com/dbohdan/glider
https://bsky.app/profile/engineersneedart.com/post/3myrs2ngq...
https://github.com/dbohdan/glider
https://bsky.app/profile/engineersneedart.com/post/3myrs2ngq...
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It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.
Additional binaries are available here (Win, Mac, Android): https://galeforcegames.itch.io/aerofoil
And a Linux Flatpak version is coming soon... https://github.com/flathub/flathub/pull/10703
And yes, it includes the Room Editor! (For those who care, it's also human-created from the original source code.)
I liked the Flash version of Glider PRO made by Mark Arenz in 2006, which the developer put on GitHub a few years ago (without source): https://github.com/markarenz/rid-flash-archive. Worth a try to see how close it got as a 2000s Flash game. Wikipedia used to say this:
> In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash.[citation needed]
I wonder if it's true.
https://web.archive.org/web/20140327053629/http://www.retrou...
https://www.youtube.com/watch?v=LDy82TKaJp0
>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.
This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.
I started to do this with https://github.com/jpivarski/executor-mac68k-emulator and Emscripten (with Claude driving) and got SimCity 2000 running as a single-page app with sound.
Then I found https://systemless.org/ which is a similar project.
Still, super cool.
That's an interesting fork. If it runs SimCity 2000 already, you could set up a page that lets one try it (with user-supplied game files). You can do the same thing as my project: set the GitHub Pages source to GitHub Actions and create a workflow for Pages (https://github.com/dbohdan/glider/blob/b4d14cfd52873c0378995...).
I didn't know about Systemless. I know Classic Mac fans to share it with.
Still getting sound working, but I hope to have that done shortly.
If you want to add more games, consider The Yukon Trail. Thanks to the magic of bootleg CD-ROMs, it's the Trail game I had as a child in Europe. It is probably weaker than Oregon, but it's worth a playthrough. Collections generally ignore it in favor of the more famous sibling.
Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult